The studio
Two sides of one practice. The lab: working products, most of them vibe-coded, designed and built in my own studio. The art: installations, speculative design, and participatory experiences — rewilding technology.
A critical game where endangered species trade as memecoins — 2% of every trade funds real conservation.
A public, live painting space where strangers create together in real time.
A research tool surfacing links between unlikely ideas.
A democratically structured, community-maintained RAG model — collective governance for a knowledge layer.
An AI-integrated design system, used across my client work.
A content branding and creation system.
These experiments feed the client work — Olive became the knowledge layer of repair.